Basic Navigation
Hotkey | Function | Description |
---|
Tab | Toggle Edit Mode | Switch between Object Mode and Edit Mode |
Ctrl + Tab | Mode Pie Menu | Access pie menu to select between different modes (Edit, Sculpt, Vertex Paint, etc.) |
F3 | Search Menu | Search for any Blender function or operation |
Spacebar | Play Animation / Search | Play/pause animation or open search (depends on preferences setting) |
Ctrl + Spacebar | Maximize Area | Toggle maximize active editor to full screen |
` (backtick) | View Selector | Open pie menu for quick viewport navigation |
T | Toggle Toolbar | Show/hide the toolbar on the left side of the active editor |
N | Toggle Properties Panel | Show/hide the properties panel on the right side of the active editor |
Ctrl + Alt + U | Open User Preferences | Open Blender preferences window |
Z | Shading Pie Menu | Access pie menu to switch between shading modes (wireframe, solid, material, rendered) |
Object Mode Hotkeys
Hotkey | Function | Description |
---|
Shift + A | Add Menu | Open the menu to add new objects (mesh, curve, light, etc.) |
X / Delete | Delete | Delete selected objects with options menu |
M | Move to Collection | Move selected objects to a different collection |
Ctrl + A | Apply Menu | Apply transformations, visual transforms, or constraints |
Ctrl + J | Join Objects | Join multiple selected objects into a single object |
Ctrl + P | Set Parent | Parent selected objects to the active object |
Alt + P | Clear Parent | Remove parenting relationship |
Ctrl + L | Make Links | Link data between objects (materials, mesh data, etc.) |
Shift + L | Select Linked | Select objects linked by various criteria |
Ctrl + D | Duplicate | Create a linked duplicate of selected objects |
Shift + D | Duplicate Without Link | Create an independent copy of selected objects |
Alt + D | Linked Duplicate | Create a copy that shares mesh data with the original |
Edit Mode Hotkeys
Hotkey | Function | Description |
---|
1 | Vertex Select Mode | Switch to vertex selection in Edit Mode |
2 | Edge Select Mode | Switch to edge selection in Edit Mode |
3 | Face Select Mode | Switch to face selection in Edit Mode |
Ctrl + Tab | Selection Mode Menu | Access menu to switch between selection modes |
E | Extrude | Extrude selected vertices, edges, or faces |
Ctrl + R | Loop Cut | Create a loop cut across the mesh |
K | Knife Tool | Cut the mesh with a custom drawn line |
Ctrl + E | Edge Menu | Open the edge operations menu |
Ctrl + F | Face Menu | Open the face operations menu |
Ctrl + V | Vertex Menu | Open the vertex operations menu |
P | Separate | Separate selected vertices/edges/faces into a new object |
V | Rip | Separate vertices along connected edges |
Ctrl + B | Bevel | Create a bevel on selected edges or vertices |
I | Inset Faces | Create an inset from selected faces |
Alt + M | Merge | Merge selected vertices together |
Sculpt Mode Hotkeys
Hotkey | Function | Description |
---|
F | Brush Size | Adjust the size of the sculpt brush |
Shift + F | Brush Strength | Adjust the strength of the sculpt brush |
Ctrl + F | Brush Autosmooth | Adjust the autosmooth value of the sculpt brush |
Ctrl (held) | Smooth Brush | Temporarily switch to the smooth brush while held |
Shift (held) | Invert Brush | Invert the effect of the current brush while held |
X | Toggle Symmetry X Axis | Toggle symmetry along X axis |
Y | Toggle Symmetry Y Axis | Toggle symmetry along Y axis |
Z | Toggle Symmetry Z Axis | Toggle symmetry along Z axis |
M | Mask Brush | Switch to masking brush |
Alt + M | Clear Mask | Remove all masking from the model |
Ctrl + I | Invert Mask | Invert the current mask |
H | Hide Masked | Hide all masked areas |
Alt + H | Reveal All | Show all hidden parts of the mesh |
Animation Hotkeys
Hotkey | Function | Description |
---|
I | Insert Keyframe | Insert keyframe for selected properties |
Alt + I | Remove Keyframe | Remove keyframe for selected properties |
Shift + I | Insert Keyframe Menu | Open menu to choose which property to keyframe |
Spacebar | Play/Pause Animation | Start or stop animation playback |
Alt + A | Play Animation | Alternative shortcut to play animation |
← (Left Arrow) | Previous Frame | Move to the previous frame |
→ (Right Arrow) | Next Frame | Move to the next frame |
Shift + ← | First Frame | Jump to the first frame of the animation |
Shift + → | Last Frame | Jump to the last frame of the animation |
Alt + Home | Go to First Frame | Alternative shortcut to jump to first frame |
Alt + End | Go to Last Frame | Alternative shortcut to jump to last frame |
K | Add Marker | Add a marker at the current frame in the timeline |
M | Add Marker with Name | Add a named marker at the current frame |
T | Interpolation Mode | Set keyframe interpolation (Bezier, Linear, Constant) |
Viewport Controls
Hotkey | Function | Description |
---|
Middle Mouse Button (drag) | Orbit View | Rotate the view around the center point |
Shift + Middle Mouse (drag) | Pan View | Move the view parallel to the screen |
Scroll Wheel | Zoom View | Zoom in or out of the view |
Ctrl + Middle Mouse (drag) | Zoom View | Alternative method to zoom in/out |
Numpad 0 | Camera View | View the scene through the active camera |
Numpad 1 | Front View | View the scene from the front |
Numpad 3 | Side View | View the scene from the side |
Numpad 7 | Top View | View the scene from the top |
Numpad 9 | Bottom View | View the scene from the bottom |
Numpad 5 | Toggle Perspective/Orthographic | Switch between perspective and orthographic projection |
Numpad . (period) | Focus Selected | Frame the view on selected objects |
Home | Frame All | Adjust view to include all objects |
/ | Toggle Local View | Show only selected objects, hiding everything else |
Alt + Z | Toggle X-Ray | See through objects in the viewport |
Transformation Shortcuts
Hotkey | Function | Description |
---|
G | Grab/Move | Move selected objects or elements |
R | Rotate | Rotate selected objects or elements |
S | Scale | Scale selected objects or elements |
G/R/S + X/Y/Z | Transform Along Axis | Constrain transformation to specific axis (e.g., G+Z: move along Z-axis) |
G/R/S + Shift + X/Y/Z | Transform Along Plane | Constrain transformation to plane excluding the specified axis |
Alt + G | Clear Location | Reset position to origin (0,0,0) |
Alt + R | Clear Rotation | Reset rotation to zero |
Alt + S | Clear Scale | Reset scale to one (1,1,1) |
Shift + C | Reset 3D Cursor | Move 3D cursor to the origin |
. (period) | Pivot Point Menu | Open menu to select pivot point for transformations |
, (comma) | Transform Orientation Menu | Open menu to select transform orientation |
G/R/S + Numeric Input | Precise Transformation | Enter exact values for transformation (e.g., G+X+5 to move 5 units along X) |
Selection Shortcuts
Hotkey | Function | Description |
---|
Left Click | Select | Select an object or element |
Shift + Left Click | Add to Selection | Add objects/elements to existing selection |
Ctrl + Left Click | Subtract from Selection | Remove objects/elements from selection |
A | Select All | Select all objects or elements |
Alt + A | Deselect All | Deselect everything |
Ctrl + I | Invert Selection | Invert the current selection |
B | Box Select | Select objects or elements within a drawn rectangle |
C | Circle Select | Select objects or elements using a brush |
L | Select Linked | Select all elements connected to the selection |
Ctrl + L | Select Linked (Object Mode) | Select objects linked to the active object (by data, material, etc.) |
Shift + L | Deselect Linked | Deselect linked elements |
Ctrl + Numpad + | Extend Selection | Grow the current selection to adjacent elements |
Ctrl + Numpad - | Shrink Selection | Shrink the current selection |
Alt + Left Click (edge) | Edge Loop Select | Select a complete loop of edges |
Alt + Shift + Left Click (edges) | Add Loop to Selection | Add an edge loop to the current selection |
Snapping and Precision Tools
Hotkey | Function | Description |
---|
Shift (during transform) | Precision Mode | Slow down movement for more precise control |
Ctrl (during transform) | Snap | Snap to grid or other elements based on snap settings |
Shift + Tab | Toggle Snapping | Enable or disable snapping |
Ctrl + Shift + Tab | Snap Menu | Open menu to select snapping type |
Shift + S | Snap Menu | Open menu with snapping options for cursor and selection |
# | Toggle Grid | Show or hide the reference grid |
; (semicolon) | Toggle Snap to Face | Enable/disable snapping to the face of objects |
' (apostrophe) | Toggle Snap to Vertex | Enable/disable snapping to vertices |
\ (backslash) | Toggle Snap to Edge | Enable/disable snapping to edges |
Ctrl + Shift (during transform) | Snap with Precision | Combine snapping with precise slow movement |
View and Camera Controls
Hotkey | Function | Description |
---|
Numpad 0 | Camera View | View the scene through the active camera |
Ctrl + Alt + Numpad 0 | Set Active Camera | Set the active object as the active camera |
Ctrl + Numpad 0 | Align View to Active Camera | Align the view to match the active camera |
Numpad 1-9 | Standard Views | Switch to standard orthographic views (front, back, left, right, top, bottom) |
Numpad 5 | Toggle Perspective/Orthographic | Switch between perspective and orthographic projection |
Ctrl + Numpad 1-9 | Opposite Standard View | Switch to the opposite of the standard view (e.g., Ctrl+1 for back view) |
Alt + Middle Mouse (drag) | Roll View | Roll the camera view around the view axis |
Shift + ` (backtick) | Walk/Fly Navigation | Enter walk/fly navigation mode for first-person movement |
Ctrl + Alt + Shift + C | Center View to Cursor | Center the view to the 3D cursor |
Alt + B | Box View (Clipping Region) | Define a clipping region to focus on part of the scene |
Alt + B (when active) | Clear Box View | Remove the clipping region |
~ (tilde) | View Navigation Pie Menu | Open pie menu with view navigation options |
Mesh Editing Tools
Hotkey | Function | Description |
---|
E | Extrude | Extrude selected vertices, edges, or faces |
Alt + E | Extrude Menu | Open menu with additional extrusion options |
I | Inset Faces | Create an inset from selected faces |
Ctrl + B | Bevel | Create a bevel on selected edges or vertices |
Ctrl + R | Loop Cut | Create a loop cut across the mesh |
K | Knife Tool | Cut the mesh with a custom drawn line |
Ctrl + K | Knife Project | Project the outline of objects onto a mesh to cut it |
J | Connect Vertex Path | Create edges between selected vertices |
F | Make Face/Edge | Create a face or edge from selected vertices |
Alt + F | Fill | Fill selected edges with faces |
Ctrl + F | Faces Menu | Open menu with face operations |
Ctrl + E | Edges Menu | Open menu with edge operations |
Ctrl + V | Vertices Menu | Open menu with vertex operations |
X / Delete | Delete Menu | Open menu to delete selected geometry |
Ctrl + T | Triangulate Faces | Convert selected faces to triangles |
Alt + J | Tris to Quads | Convert triangles to quadrilaterals where possible |
W | Specials Menu | Open menu with special mesh operations |
Shift + R | Repeat Last Operation | Repeat the last mesh operation |
Modifiers and Shading Shortcuts
Hotkey | Function | Description |
---|
Ctrl + A | Apply Modifiers | Apply selected modifiers to the mesh |
Z | Shading Mode Menu | Open pie menu to select viewport shading mode |
Alt + Z | Toggle X-Ray | Toggle X-ray mode to see through objects |
Shift + Z | Toggle Wireframe | Switch between wireframe and solid shading |
Ctrl + Tab (in Modifier Panel) | Toggle Modifier Panel | Expand/collapse all modifier settings |
Ctrl + Shift + Alt + C | Set Origin Menu | Open menu to set object origin point |
Ctrl + N (in Edit Mode) | Recalculate Normals | Recalculate normals of selected faces to point outward |
Alt + N (in Edit Mode) | Normals Menu | Open menu with normal-related operations |
Ctrl + Shift + N (in Edit Mode) | Recalculate Normals Outside | Flip normals to point outside |
Ctrl + + (in Modifier Panel) | Move Modifier Up | Move the selected modifier up in the stack |
Ctrl + - (in Modifier Panel) | Move Modifier Down | Move the selected modifier down in the stack |
UV Editing Hotkeys
Hotkey | Function | Description |
---|
U (in Edit Mode) | UV Mapping Menu | Open menu with UV mapping options |
Ctrl + E (in UV Editor) | UV Edge Menu | Open menu with edge-related UV operations |
P (in UV Editor) | Pin UVs | Pin selected UV vertices |
Alt + P (in UV Editor) | Unpin UVs | Unpin selected UV vertices |
L (in UV Editor) | Select Linked | Select all connected UV vertices |
Ctrl + A (in UV Editor) | Select All | Select all UV vertices |
W (in UV Editor) | UV Specials Menu | Open menu with special UV operations |
V (in UV Editor) | Stitch UVs | Stitch selected UV vertices together |
Ctrl + V (in UV Editor) | UV Vertex Menu | Open menu with UV vertex operations |
E (in UV Editor) | Unwrap UVs | Perform unwrap on selected faces |
Ctrl + P (in UV Editor) | Pack Islands | Pack UV islands to efficiently use UV space |
Ctrl + A (in UV Editor) | Average Islands Scale | Scale UV islands to maintain relative size |
Sculpting and Painting Shortcuts
Hotkey | Function | Description |
---|
F | Brush Size | Adjust the size of the current brush |
Shift + F | Brush Strength | Adjust the strength/intensity of the current brush |
Ctrl + F | Brush Autosmooth (Sculpt) | Adjust the autosmooth value for sculpting |
X | Toggle X-axis Symmetry | Enable/disable symmetry along the X axis |
Y | Toggle Y-axis Symmetry | Enable/disable symmetry along the Y axis |
Z | Toggle Z-axis Symmetry | Enable/disable symmetry along the Z axis |
Shift (Hold) | Smooth Brush | Temporarily switch to smooth brush in Sculpt mode |
Ctrl (Hold) | Invert Brush Effect | Temporarily invert the effect of the current brush |
S | Smooth Stroke Toggle | Enable/disable smooth stroke for painting/sculpting |
Alt + S | Smooth Shading | Smooth the shading of the mesh in Sculpt mode |
M | Mask Brush | Switch to mask brush in Sculpt mode |
Alt + M | Clear Mask | Remove all masking from the sculpt |
Ctrl + I | Invert Mask | Invert the current mask in Sculpt mode |
Texture Painting Shortcuts
Hotkey | Function | Description |
---|
F | Brush Size | Adjust the size of the texture brush |
Shift + F | Brush Strength | Adjust the opacity/strength of the texture brush |
Ctrl + Left Click | Sample Color | Pick a color from the texture to use in the brush |
Ctrl + Right Click | Create Color Palette | Add current color to the palette |
S | Stroke Method Menu | Open menu to select brush stroke method |
X | Toggle X-axis Symmetry | Enable/disable mirror painting along X axis |
Y | Toggle Y-axis Symmetry | Enable/disable mirror painting along Y axis |
Z | Toggle Z-axis Symmetry | Enable/disable mirror painting along Z axis |
Alt + R | Toggle Texture Paint Mode | Switch between painting on canvas or in 3D view |
Alt + B | Draw Brush | Switch to the standard draw brush |
Alt + S | Smear Brush | Switch to the smear brush |
Alt + D | Soften Brush | Switch to the soften/blur brush |
Alt + C | Clone Brush | Switch to the clone brush |
Weight Painting Shortcuts
Hotkey | Function | Description |
---|
F | Brush Size | Adjust the size of the weight painting brush |
Shift + F | Brush Strength | Adjust the strength of the weight painting brush |
Ctrl (Hold) | Subtract Weight | Subtract weight instead of adding it while holding Ctrl |
Shift (Hold) | Blend/Smooth Weights | Blend or smooth weights while holding Shift |
X | Toggle X-axis Mirror | Enable/disable mirroring along X axis for symmetric weighting |
N | Toggle Properties Panel | Show/hide properties panel with weight brush settings |
Q | Quick Edit Menu | Access quick edit options for weight painting |
W | Specials Menu | Open menu with special weight painting operations |
Alt + Left Click | Select Vertex Group | Select a specific vertex group to weight paint |
Ctrl + L | Select Linked | Select all connected vertices to paint |
A | Select All | Select all vertices for weight painting |
Ctrl + I | Invert Selection | Invert the current vertex selection |
Grease Pencil Hotkeys
Hotkey | Function | Description |
---|
D (hold) | Draw | Draw strokes in the 3D view (in Draw mode) |
Ctrl + D | Duplicate Strokes | Duplicate selected grease pencil strokes |
Tab | Toggle Edit Mode | Switch between Drawing and Editing grease pencil strokes |
F | Brush Size | Adjust the size of the grease pencil brush |
Shift + F | Brush Strength | Adjust the strength of the grease pencil brush |
X | Delete | Delete selected grease pencil points or strokes |
L | Select Linked | Select all points in a stroke |
V | Segment Tool | Create straight line segments in grease pencil |
C | Circle Tool | Create circle strokes in grease pencil |
E | Extrude | Extrude selected grease pencil points (in Edit mode) |
1-9 | Select Layer | Switch between grease pencil layers |
M | Move to Layer | Move selected strokes to another layer |
Shift + L | Active Layer | Set the active layer for drawing |
Rendering Shortcuts
Hotkey | Function | Description |
---|
F12 | Render | Start rendering the current scene |
Ctrl + F12 | Render Animation | Render the full animation sequence |
Ctrl + B (in Camera View) | Render Border | Define a border to render only part of the image |
Alt + B (in Camera View) | Clear Render Border | Remove the render border |
Ctrl + Shift + B | Compositor Preview Border | Define a border for compositor preview |
Shift + Z | Toggle Rendered Preview | Toggle between rendered and solid view in viewport |
Shift + P (in Viewport) | Show Render Preview | Show render preview in the viewport |
F3 (in Image Viewer) | Save Rendered Image | Save the currently rendered image to disk |
Esc | Cancel Render | Cancel the current rendering process |
Ctrl + Shift + Alt + Z | Reset 3D View Shading | Reset the 3D view shading settings |
Node Editor Hotkeys
Hotkey | Function | Description |
---|
Shift + A | Add Node | Open menu to add a new node |
Ctrl + Shift + Left Click (on socket) | Cut Connection | Cut the connection at the clicked socket |
Ctrl + Right Click (drag between sockets) | Connect Nodes | Create a connection between node sockets |
F | Create Frame | Create a frame around selected nodes |
Tab (in frame) | Enter/Exit Frame | Enter or exit a node frame |
B | Box Select | Select nodes by drawing a box |
Ctrl + G | Make Group | Create a node group from selected nodes |
Alt + G | Ungroup | Ungroup a node group |
Tab (on group) | Edit Group | Enter or exit group editing |
M | Mute/Unmute | Toggle mute state of selected nodes |
Ctrl + T (in Shader Editor) | Add Principled Setup | Add a Principled BSDF node setup with texture |
H | Hide Node | Hide selected nodes |
Alt + H | Unhide All | Show all hidden nodes |
X / Delete | Delete Node | Delete selected nodes |
Material and Shading Editor Hotkeys
Hotkey | Function | Description |
---|
N | Toggle Properties Panel | Show/hide the properties panel in shader editor |
Shift + A | Add Shader Node | Add a new shader node |
Ctrl + Shift + T | Add Texture Setup | Add a texture node setup with image selection |
Ctrl + Shift + Click (link) | Cut Link | Cut a connection between shader nodes |
M | Add Material | Add a new material to the selected object |
Z | Shading Mode Toggle | Change shading preview mode in shader editor |
Ctrl + L | Select Linked | Select all nodes linked to the selected node |
Alt + S | Toggle Node Preview | Show/hide previews on all nodes |
Shift + Ctrl + Left Click (drag) | Reroute Node | Add a reroute point on connections |
Ctrl + X | Delete with Reconnect | Delete nodes while preserving connections |
V | Vector Handle Type | Set handle type for curve nodes |
Ctrl + Right Click (drag) | Create Connection | Create a connection between compatible node sockets |
Outliner and Properties Editor Shortcuts
Hotkey | Function | Description |
---|
+ (in Outliner) | Expand Selected | Expand the selected item in the Outliner |
- (in Outliner) | Collapse Selected | Collapse the selected item in the Outliner |
* (in Outliner) | Expand/Collapse All | Expand or collapse all items in the Outliner |
Ctrl + Left Click (in Outliner) | Toggle Selection | Add or remove object from selection without deselecting others |
Right Click (in Outliner) | Context Menu | Open context menu for selected item |
M (in Outliner) | Move to Collection | Move selected objects to another collection |
Delete (in Outliner) | Delete Item | Delete selected items from the scene |
F (in Outliner) | Search | Search for objects in the Outliner |
H (in Outliner) | Hide Selected | Hide selected objects in the viewport |
Alt + H (in Outliner) | Unhide All | Reveal all hidden objects |
Ctrl + Tab (in Properties) | Pin Active Object | Pin the active object for properties editing |
Ctrl + Mouse Wheel (in Properties) | Navigate Tabs | Scroll through property editor tabs |
File Management
Hotkey | Function | Description |
---|
Ctrl + N | New File | Create a new Blender file (with startup dialog) |
Ctrl + O | Open File | Open an existing Blender file |
Ctrl + S | Save File | Save the current Blender file |
Ctrl + Shift + S | Save As | Save the current file with a new name |
Ctrl + Alt + S | Save Incremental | Save with an incremented file name |
Ctrl + Q | Quit Blender | Exit Blender (with save prompt) |
F1 | User Manual | Open Blender’s user manual in web browser |
Ctrl + U | Save Startup File | Save current file as default startup |
Ctrl + Shift + Alt + U | Load Factory Settings | Restore default startup file and preferences |
Ctrl + O (then Shift + Left Click) | Append from File | Append objects from another Blender file |
F11 | Show Last Render | Display the last rendered image |
Ctrl + F11 | Show Last Animation | Play the last rendered animation |
Preferences and Workspace Switching
Hotkey | Function | Description |
---|
Ctrl + Alt + U | Open Preferences | Open Blender preferences window |
Ctrl + Page Up | Next Workspace | Switch to next workspace tab |
Ctrl + Page Down | Previous Workspace | Switch to previous workspace tab |
Ctrl + ` (backtick) | Workspace Menu | Open the workspace switching menu |
Ctrl + Alt + Spacebar | Fullscreen Mode | Toggle fullscreen mode for Blender |
Ctrl + Spacebar | Maximize Area | Maximize the current editor to fill the window |
Ctrl + Alt + Spacebar | Maximize Window | Toggle Blender window between maximized and windowed |
Ctrl + Left Click (on separator) | Split Area | Split editor areas |
Ctrl + Alt + Left Click (on separator) | Join Areas | Join two editor areas |
Ctrl + Shift + Alt + Q | Fast Quit | Quit Blender without save prompts |
Quick Favorites and Pie Menus
Hotkey | Function | Description |
---|
Q | Quick Favorites | Open the quick favorites menu |
Ctrl + Q (on menu item) | Add to Quick Favorites | Add a menu item to quick favorites |
~ (tilde) | View Pie Menu | Open pie menu for view navigation |
Z | Shading Pie Menu | Open pie menu for viewport shading options |
Tab (with object selected) | Mode Pie Menu | Open pie menu for mode selection (if enabled in preferences) |
Ctrl + Tab | Mode Pie Menu | Open pie menu to switch between modes |
. (period) | Pivot Pie Menu | Open pie menu for pivot point selection |
, (comma) | Orientation Pie Menu | Open pie menu for transform orientation selection |
Ctrl + . (period) | Proportional Editing Pie Menu | Open pie menu for proportional editing options |
Shift + S | Snap Pie Menu | Open pie menu for snap options |
Custom Hotkeys and Add-on Shortcuts
Action | Description | How to Access |
---|
Customize Keymap | Change or add custom keyboard shortcuts |
Path: Edit > Preferences > Keymap
Note: Search for actions and right-click to change or add shortcuts
|
Add-on Shortcuts | Access add-on specific keyboard shortcuts |
Path: Edit > Preferences > Add-ons > [Select Add-on] > Expand Details
Note: Many add-ons list their keyboard shortcuts in the expanded details view
|
Restore Default Keybindings | Reset keyboard shortcuts to Blender defaults |
Path: Edit > Preferences > Keymap > Restore Defaults
Warning: This will replace all customized shortcuts with default values
|
Import/Export Keymap | Save or load custom keymap settings |
Path: Edit > Preferences > Keymap > Export/Import Keymap
Note: Useful for transferring your custom shortcuts between computers
|
Keymap Presets | Switch between different keymap configurations |
Path: Edit > Preferences > Keymap > Select Preset
Options: Blender, Blender 2.7x, Industry Compatible, Maya, 3ds Max
|
Hotkey | Function | Description |
---|
Right Click | Context Menu | Open context-sensitive menu based on cursor position |
W | Specials Menu | Open context-specific special functions menu |
Alt + W | Batch Rename | Rename multiple selected objects |
Ctrl + E (in Edit Mode) | Edge Context Menu | Open context menu for edge operations |
Ctrl + F (in Edit Mode) | Face Context Menu | Open context menu for face operations |
Ctrl + V (in Edit Mode) | Vertex Context Menu | Open context menu for vertex operations |
Shift + Ctrl + Alt + C | Origin Menu | Open context menu for setting object origin |
Ctrl + A | Apply Menu | Open menu to apply transformations |
Shift + N (in Edit Mode) | Normals Menu | Open menu for normal-related operations |
Shift + E (in Edit Mode) | Edge Crease | Adjust edge crease for Subdivision Surface |
Scripting and Python Console Shortcuts
Hotkey | Function | Description |
---|
Alt + P (in Text Editor) | Run Script | Run the Python script in the text editor |
Ctrl + Enter (in Console) | Execute Statement | Execute the current line in the Python console |
Up/Down Arrow (in Console) | History Navigation | Navigate through previous commands in Python console |
Tab (in Console/Text Editor) | Auto-complete | Auto-complete Python commands and function names |
Ctrl + Spacebar (in Text Editor) | Auto-complete Menu | Show auto-completion suggestions |
Ctrl + L (in Text Editor) | Select Line | Select the current line in the text editor |
Shift + Ctrl + Alt + C (in Console) | Copy as Import | Copy selected text as Python import statement |
Ctrl + Shift + Space (in Text Editor) | Show Function Parameters | Show parameters for the current function |
Ctrl + Shift + Alt + P (in Text Editor) | Run Script with Debugger | Execute script with the Python debugger |
Ctrl + M (in Text Editor) | Open Import Menu | Access menu for importing Python modules |
General Productivity Shortcuts
Hotkey | Function | Description |
---|
F3 | Search Menu | Quick access to any Blender function by name |
F2 | Rename Selected | Rename the selected object |
Z | Shading Menu | Toggle between different viewport shading modes |
H | Hide Selected | Hide the selected objects from view |
Alt + H | Unhide All | Reveal all hidden objects |
Ctrl + Z | Undo | Undo the last action |
Ctrl + Shift + Z | Redo | Redo the previously undone action |
/ | Local View | Isolate selected objects in a local view |
T | Toggle Toolbar | Show/hide the toolbar panel on the left |
N | Toggle Properties Panel | Show/hide the properties panel on the right |
Ctrl + S | Quick Save | Save the current Blender file |
Shift + C | Center Cursor to World Origin | Move the 3D cursor to the center (0,0,0) |
Shift + Space | Tool Panel Toggle | Show/hide the quick tools panel |
Alt + Middle Click + Drag | Adjust Value Precisely | Drag horizontally to adjust numerical values precisely |